Светлый фон

14. Steven Johnson, Everything Bad Is Good for You (New York: Riverhead Books, 2005).

15. Zimbardo and Coulombe, Man Interrupted.

16. Howard Gardner and Katie Davis, The App Generation: How Today’s Youth Imagine Identity, Intimacy, and Imagination in a Digital World (New Haven, CT: Yale University Press, 2013).

17. Там же, 160.

18. Sherry Turkle, Alone Together: Why We Expect More from Technology and Less from Each Other (New York: Basic Books, 2011).

19. Там же, 12.

20. Lisa Damour, “Parenting the Fortnite Addict,” New York Times online, April 30, 2018, www.nytimes.com/2018/04/30/well/family/parenting-the-fortnite-addict.html.

21. Andrew K. Przybylski, Netta Weinstein, and Kou Murayama, “Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon,” American Journal of Psychiatry 174, no. 3 (November 2016): 230–36, http://ajp.psychiatryonline.org/doi/abs/10.1176/appi.ajp.2016.16020224.

22. Adam Alter, Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked (New York: Penguin Press, 2017).

23. Brent Conrad, How to Help Children Addicted to Video Games (Halifax, Nova Scotia: TechAddiction, 2012).

24. Christopher J. Ferguson and Patrick Markey, “Video Games Aren’t Addictive,” New York Times online, April 1, 2017, www.nytimes.com/2017/04/01/opinion/sunday/video-games-arent-addictive.html?_r=0.

25. Там же, 2.

26. Jordan Erica Webber, “‘As Addictive as Gardening’: How Dangerous Is Video Gaming?” Guardian (US edition) online, last modified April 25, 2017, www.theguardian.com/technology/2017/apr/25/video-game-addiction-compulsive-dangerous.

27. Ferguson and Markey, “Video Games Aren’t Addictive,” 3.

28. Andrew Perrin, “Social Media Usage: 2005–2015” (Washington, DC: Pew Research Center online, October 8, 2015), www.pewinternet.org/2015/10/08/social-networking-usage-2005–2015.

29. Michael Kimmel, Guyland: The Perilous World Where Boys Become Men (New York: Harper Perennial, 2009), 31.

30. Alexia Fernandez Campbell, “The Unexpected Economic Consequences of Video Games,” Vox, last modified July 7, 2017, www.vox.com/policy-and-politics/2017/7/7/15933674/video-games-job-supply.

31. Amanda Lenhart, “Teens, Technology and Romantic Relationships” Pew Research Center online, October 1, 2015, www.pewinternet.org/2015/10/01/teens-technology-and-romantic-relationships.

32. Sophia Stuart, “How to Raise Responsible Digital Kids,” PC Magazine online, last modified February 13, 2017, www.pcmag.com/news/351706/how-to-raise-responsible-digital-kids.