Светлый фон

Шефф, Дэвид. Game Over: Как Nintendo завоевала мир. «Белое Яблоко», 2017.

Shida Hidekuni and Matsui Yuuki. Gemu maesutoro Vol.1: purodyûsâ/direkutâ hen (Game Maestro Vol.1: Producers/Directors). Tokyo: Mainichi Communications, 2000.

Sullivan, George. Screen Play: Teh Story of Video Games. New York: Frederick Warne & Co., 1983.

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Tilden, Gail, ed. Mario Mania. Redmond (Washington): Nintendo of America, 1991.

Tobin, Joseph, ed. Pikachu’s Global Adventure: Teh Rise and Fall of Pokémon. Durham: Duke University Press, 2004.

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Tokyo Metropolitan Museum of Photography. Family Computer 1983–1994. Tokyo: Ohta Publishing/Level X, 2003.

Wolf, Mark J.P., ed. Teh Medium of the Video Game. Austin: University of Texas Press, 2001.

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Статьи

Статьи

“20thCentury Game Soft Museum”. Weekly Famitsu 11/17/2000, pp. 85–101.

Borow, Zev. “The Godfather” WIRED January 2003, p. 145.

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Chua-Eoan, Howard, and Tim Larimer. “Beware of the Poké-mania”. Time November 22, 1999, p. 83.

Gliatto, Tom, and Kimberly Aylward. “Master of the Games”. Time 6/14/93, pp. 129–130.

Jenkins, Henry, and Mary Fuller. “Nintendo and New World Travel Writing”. Cybersociety: Computer-Mediated Communication and Community, ed. Steven G. Jones (Toh usand Oaks: Sage Publications, 1995): 57–72. [Полный текст статьи также доступен по адресу: http://www.stanford.edu/class/history34q/readings/ Cyberspace/FullerJenkins_Nintendo.html, доступно на момент выхода книги.

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Kent, Steven. “Teh Top Bananas”. Electronic Games May 1995, pp. 48–52.