Светлый фон

23. Интервью Нила Янга автору, май 2003. Все последующие цитаты взяты из этого интервью.

24. John Gaudiosi, «The Matrix Video Game Serves as a Parallel Story to Two Sequels on Screen,» Daily Yomiuri, April 29, 2003.

Daily Yomiuri,

25. “Three Minute Epics: A Look at Star Wars: Clone Wars,“ February 20, 2003, www.starwars.com/feature/20040220

Star Wars: Clone Wars,“

26. Интервью cYoshiaki Kawajiri, http://www.intothematrix.com/rl_cmp/ rl_interview_kawajiri.html.

27. См. важный обзор Walter Jon Williams, «Yuen Woo-Ping and the Art of Flying,» в ред. Karen Haber, Exploring the Matrix: Visions of the Cyber Present (New York: St. Martin's Press, 2003), pp. 122–125.

Exploring the Matrix: Visions of the Cyber Present

28. Mizuko Ito, “Technologies of the Childhood Imagination: Yugioh, Media Mixes and Everyday Cultural Production,“ в ред. Joe Karaganis and Natalie Jere-mijenko, Network/Netplay: Structures of Participation in Digital Culture (Durham, N.C.: Duke University Press, 2005).

Network/Netplay: Structures of Participation in Digital Culture

29. Paul Chadwick, “The Miller's Tale,“ “Deja vu,“ and “Let It All Fall Down, “http://whatisthematrix.warnerbros.com/rl_cmp/rl_middles3_paultframe. html. “The Miller's Tale“ переиздано в ред. Andy и Larry Wachowski, The Matrix Comics (NewYork: Burlyman Entertainment, 2003.

The Matrix Comics

30. Paul Chadwick, Concrete: Think Like a Mountain (Milwaukie, Or.: Dark Horse Comics, 1997).

Concrete: Think Like a Mountain

31. Распространенное объяснение, почему Чадвика попросили разработать сценарии для многопользовательской онлайн-игры по мотивам «Матрицы». См. больше информации по участию Чадвика: «The Matrix Online: Interview with Paul Chadwick,» Gamespot, http://www.games-pot.com/pc/rpg/matrixonlinetentatvetitle/preview_6108016.html.

32. См. сопутствующую дискуссию о согласованности и несогласованности медиафраншизы: William Uricchio and Roberta E. Pearson, «I'm Not Fooled by That Cheap Disguise,» в ред. Roberta E. Pearson and William Uricchio, The Many Lives of the Batman: Critical Approaches to a Superhero and His Media (NewYork: Routledge, 1991).

The Many Lives of the Batman: Critical Approaches to a Superhero and His Media

33. Роль аудитории в освещении Боба Фетта см. в Will Brooker, Using the Force: Creativity, Community and Star Wars Fans (NewYork: Continuum, 2002).

Using the Force: Creativity, Community and Star Wars Fans

34. Janet Murray, Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Cambridge, Mass.: MIT Press, 1999), pp. 253–258.